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[Squad] Alpha 16.1 Released
#1
Alpha 16.1 Released


Hey squaddies!


 


While we’re still hammering away on the next major release of Squad, we wanted to push out a hotfix to resolve some common issues popping up with Alpha 16.


 


Here’s a list of the changes:



ALPHA 16.1 NOTES



  • Fools Road, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Gorodok, RAAS v2: Fixed GB helipads not repairing.
  • Logar Valley, AAS v2: Fixed CP naming. (3 CPs were named Compound.)
  • Logar Valley, Skirmish v1: Reduce deployable lock zone on both INS and MIL main base protection zones so they can build deployables on their first CP.
  • Mutaha: Fixed bulletproof bushes.
  • Mutaha: Fixed no-leaning zones.
  • Mutaha: Fixed half-invisible garage doors and collisions.
  • Narva: Fixed several broken or invisible buildings.
  • Narva, Destruction v1: Fixed staging zone for defenders so they can move out immediately.
  • Yehorivka, RAAS v3: Fixed bugged vehicle spawns.
  • Added exit points to the UH60 helicopter to reduce the chance of disembarking into the rotors during mass disembarks.
  • Fixed radial damage immunity on several exposed gunner seats. (BMP1 ZU-23, Ural ZU-23, Bulldog, T62 Cupola, M1A2 Loader, Technical DshK/SPG)
  • Fixed radial damage immunity for soldiers against M1A2 HEAT rounds.

 


Stay safe out there, squaddies.



OFFWORLD OUT.




http://forums.joinsquad.com/topic/37560-...-released/
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