Full Contact

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[Scum] Development Update #2
#1
Development Update #2



Another Monday, another update from us, so you guys can be in the loop of what's cooking in the Gamepires' crocpot.[prntscr.com]




We have lots of new things coming up over the next few weeks. Let's talk about some of them down below!

Female characters

  • Got some fresh new info on the female characters as well, the art team is working hard to adjust all the clothing for the female body, and that's a lot of work - here you can see some classic SCUM clothing!








Taunts

  • We've mentioned before that we plan on adding more military taunts, and here you can see some of them.


    No one can match my pew pew fingers


    I WILL PUNCH A HARD PUNCH


    You talking to me boi?


    Whoa, I have no eyes



Bases.

  • We've made some progress with the bases regarding building and shaping them up to be a home sweet home.








  • But keep in mind that base building won't replace fortifications. Fortifications will still be the main way to secure a building and the base building will be a way to enhance and double protect your fortified building with different types of walls and watchtowers.

    Hair

    • Yes, yes we know, it's not cool that everyone is bald all the time, so here's some neat cuts that will make all the puppets go crazy for you, stud.






    Okay, I'm all out of pictures for the art part, but I still have things that we can talk about!

    Sound

    • Right now we are working on redesigning the car sounds and adding the suppressed weapon fire. We're also working hard on getting back the radio we had before. For now, it looks good, and who knows, besides awesome music maybe you will hear something intriguing.

    New points of interest.

    • As you already know, we've recently added some 20ish new islands around the main island, so now we're working on the underwater caverns to go with our maritime theme. However, before we add that to the game, we still need to finish up the sailing and diving skill.



    Now it's time to talk about the programming background and what's going on there.

    Base building

    • Let's talk about the base building first - the system will work in a way that you'll be able to use blueprints and build up your base in a lego style way.


      Each beer crate is 1 base segment, and you will be able to stack them to your liking.


      For safety, we emptied all crates



    Respawn system

    • For the moment we're still playing around with different options, but for now, this is the plan: adding cooldowns to respawn options that we already have. Cooldowns will differ depending on how precise they are. For now, it would look like the shortest cooldown would have "Random" > "Sector" > "Shelter" > "Squadmate". Also, the idea is to disable respawn on squadmate if he is in combat.



    Thanks for dropping by and reading our little weekly update, stay tuned for more news coming later this week!

    Love, Sippy Boy


https://steamcommunity.com/games/513710/...4176565494
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